DAILY LINKS
Yipe, did you see N.E.R.D. on Letterman last night? That "Everybody Nose" track is going to be the hip-hop song of the summer, but those b-boys moshing? Magnets, yo!
yesterday
After I lost my iPhone over the weekend, I twittered about how a cabbie returned it -- and how this will now become my "nice new yorkers" story. Then today this Nice New Yorkers story popped up, and everyone blogged it. I dunno.
yesterday
I know we're all sad that Woody Allen has become essentially irrelevant over the past several years, but he still deserves some props for getting the two hottest women in the world in his new movie, Vicky Cristina Barcelona. Scarlett Johansson and Penelope Cruz make out in the trailer.
yesterday
Continuing with our theme of verisimilitude in Grand Theft Auto, here's a Flickr set with side-by-side comparisons of the fake Liberty City and somewhat less fake New York City. (See also, only vaguely related, Kottke's post on the uncanny valley, which takes up the recent New Yorker article on photoshopping.)
yesterday
A rare sports link: Unassisted Triple Play.
yesterday
Just now seeing a blurb announcing that the next season of The Real World (season 21! it can drink!) would be filmed in Brooklyn, I said aloud "For real?" Cue Choire: The Real World: Brooklyn. For Real. [via]
yesterday
That was fast. HBO has already added six shows (The Wire, Flight of the Concords, Rome, The Sopranos, Sex and the City, Deadwood) to iTunes. Most are only one season.
yesterday
I saw my first live SNL last weekend, and it was fantastic. (I live twittered the show and the cast party, but was thankfully plastered enough to stop sharing anything from the after-after party. I bought Keenan a birthday drink, and that's all I'm sayin.) By coincidence, my pal Mark who runs Defamer ended up sitting behind us. He just posted his review of the show. The back of my head (and Kate's freshly straightened hair!) makes an appearance on the left side of the photo of Claire Danes, who sat in front of us and canoodled Hugh Dancy the whole time. (I only took one photo before the page reprimanded me, Kenneth-like.) If you ever have the chance to see the live production, it will forever change the way you watch the show.
yesterday
From tonight's Gossip Girl:
Blair: "I had sex with him [Chuck] in the back of a limo."
Chuck: "Several times."
Nate: "I had sex with you [Serena] while I was her [Blair's] date. Once."
Chuck: "I'm Chuck Bass."
Chuck Bass is my hero.

UPDATE: the clip on YouTube.
mon
Janet Maslin, who hated Augusten Burroughs' new memoir, loves James Frey's new novel. This is getting complex.
mon
We used to think of music videos as little trailers to albums. Now we have trailers to trailers in the form of "Everyone Nose" Sneak Preview, apparently a Young Jeezy / Lupe Fiasco / T.I. / Kanye West / N.E.R.D. collaboration. Love that chorus! [via, doy]
mon
From the trailer, Visioneers starring Zack Galifanakis looks promising. [via]
mon
Last weekend I was trying to quickly organize dinner with some friends. I decided to try calling them. When no one answered, I realized how embarrassed I was to leave a voicemail. I'm not alone on this feeling that phone calls are jarring to daily life, but it makes me wonder something else... will we eventually come around to a new type of super-connected gadget that can do everything except make phone calls?
mon
When Nicholas dished the rumor that HypeMachine had a $10 million bid from Viacom, I said it was perhaps "more complex than that." Anthony has now said the rumor is "not very accurate." And that ends this boring story.... for now.
mon
iTunes and HBO close to a deal. Huge news for me, a non-HBO subscriber.
mon
Just a reminder: Bill O'Reilly is a dick. UPDATE: YouTube link down, but Gawker picked it up.
mon
Criterion is releasing a dozen+ of its titles on Blu-Ray.
sat
Obama + Twitter + Single Serving + Kottke = When Obama Wins.
fri
New Gnarls Barkley video: "Going On."
fri

SONG OF THE DAY
REAL VS. FAKE

Posted: May 4, 2008

Fittingly, NYT drops its Grand Theft Auto IV coverage in the City section of the paper today. (The other appropriate section might have been Travel.) It's a long tour of the game's version of NYC, told from the perspective of a New Yorker (Dave Itzkoff, also known for covering sci-fi for the NYT Book Review) who wants the neighborhoods to resemble his version of the city. The conclusion is effectively a topographic take of the Uncanny Valley conundrum:

If I truly believed in Liberty City as a functioning community, how could I open fire on my fellow simulated citizens (even if they shot at me first)? How could I tread all over the social contract in a ripped-off truck full of bootleg prescription medication?

And then:

It's not the game's fault that it can't perfectly replicate the infinite variety of New York. But it sometimes comes so close to pulling off the illusion that it invites you to look for the imperfections.

I just bought the game and have only played a little. But the descriptions here and elsewhere sound like NYC run through the mosaic filter on Photoshop. This geographically-confused, post-catastrophe setting resembles Cloverfield more than anything else. (You know, that scene where they get in the subway at Spring St. and end up at 59th St.) Let's compare these two for a second: look how each toys with class, violence, geography, simulation, reproduction, terrorism, sex, and urban geography. This should be the only bar conversation we have for the next couple months.

But back to this desire to adhere to verisimilitude in game play. It's peculiar, especially given the history of the Grand Theft Auto franchise, notorious for its propagation of violence as the narrative of gaming. Yes, peculiar, but also understandable for anyone familiar with the city's grid. The question seems to be, how close of a representation do we actually want? There it is again, the Uncanny Valley, which even popped up on a recent episode of 30 Rock, in the form of Tracy Jordan (himself a refracted mirror of Tracy Morgan) trying to make the first successful porn video game.

Desire and play. I suspect this is what gets lost in the muddled debate about the interplay of reality and fiction in the super-simulation canon. The new cultural critics are "deciders," sprung from both the left (social realists) and the right (values pundits), both trying to impose "this is fiction" and "this is real" logic onto games and movies. But it's not just them -- it is we who, in various ways, all participate in this debate about reality and non-reality, seeking an answer to whether something is either too unrealistic or too realistic.

All this makes me wonder if the question of realism has been overplayed, or if in fact it is the only question, now and forever. All I really want to know is: what makes playing the game so much fun? And how much does "reality" have to do with the answer?

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